![]() Maya LT 2020.1 is available for Windows 7+ and macOS 10.13+ on a rental-only basis, with subscriptions costing 30/month or 250/year. proc connect_camera(string $camera, string $engine_asset) connect_camera(“camera1”, “camera_culling1”) Hope this helps some of you out there.Ĭamera_culling.jpg (154.0 KB) camera_culling.ma (12.0 KB) camera_culling.hda (12. 2020. Maya 2020.1 is available for Windows 7/10, RHEL/CentOS 7.3-7.7 Linux and macOS 10.13+ on a rental-only basis, with subscriptions costing 195/month or 1,545/year. The following MEL can be used to connect the Maya camera to the Houdini Engine asset. Bring believable characters to life with engaging animation tools. ![]() The asset simple takes in a Maya geometry and the camera parameters, and cull the geometry based on the camera frustum. Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects. I've made an example asset that demonstrate this. However, since all the Maya camera information is available as attributes, it's not difficult to create an asset that takes in the Maya camera information as asset parameters, and use these parameters to set the Houdini camera. Houdini Engine doesn't have support for inputting cameras (yet?). ![]() This question comes up occasionally, so I thought I'd post up an example.
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